Complete iOS Bootcamp – Swift & Objective-C
Hi and welcome to the Complete iOS Development Bootcamp. This course is designed to be a one-stop shop for you to become an iOS developer. In designing this course I had the following matters in mind:
Covering the most up-to-date technology and methods.
Delivering everything that you need to know to develop advanced iOS applications ready for the market.
Instilling the attitude of problem-solving and making sure you know how to find your way on your own by the end of the course.
Covering almost all programming libraries related to iOS.
Providing numerous online and offline content to support your learning journey.
Providing tens of exercises and assignments to ensure you have enough practice.
Constantly updating the course based on students’ feedback.
Introducing all the best techniques of real developments.
Moving forward in the course and content complexity in a gradual manner that doesn’t overwhelm new programmers.
In developing this course I not only considered the beginner developers but also attempted to prepare it for those with intermediate iOS understanding or veteran programmers from other disciplines. In doing that, the course has been heavily subdivided. If you are totally new, it makes sense that you through the course lessons by lesson, but f you are already a programmer you can pick and choose on your own. hroughout this course, I covered a lot of different technologies and topics including but not limited to:
The very basics of developing an app
Use of XCode and customizing it
Basics to Advanced programming exercises
Basics to advanced user interface designs
Swift programming language at the depth
Handling touches and gestures
Use of graphics & Animations
Table views and Collection views
Device hardware features
Maps and geolocation
Persistent data, Core Data & Realm
Accessing Web content
Sprite kit and 2D games
Scene kit and 3D games
Metal kit and low-level GPU
Machine Learning Kit
Testing & Debugging
App store and Submissions
Throughout the course, I attempt to bring some of the best experiences I have gathered from years of teaching students to make sure you learn in the most efficient and the most useful way. In doing that I benefit from lessons, exercises, assignments, quizzes and external resources. I also stay available if you face any challenges and also constantly update the course content or add new ones depending on the feedback from students.
Prerequisites to join this course:
Basic understanding of how computers work.
Access to Internet
You would need a MAC OS Enabled computer. i.e. Mac, MacBook, MacBook Pro. iMac, etc.
Free IDE that you’ll get from Apple’s Website (XCode)
All programming and development matters will be covered in the course.
Preparation for loads and loads of new information
By the end of the course
Make real-life iOS Applications using advanced and relevant technology.
Create various iOS applications with advanced User Interfaces, graphics, and animations as well as proper backend and data persistency.
Develop both 2D and 3D games (within iOS and XCode limitations)
Be prepared for iOS jobs and technical interview questions.
Write complex Swift code
Write complex Objective-c Code
Be familiar with loads of external libraries
Have hundreds of tiny apps at your disposal to develop larger scale applications
Develop market-ready apps for the industry.
Use Google technologies such as Firebase and Google Maps
Learn how to use Mac Command Line
Know how to use Cocopods to search and implement a variety of libraries and frameworks
Create your own iOS frameworks
Who is the target audience?
Author : Amir J
Ratings : 4.5 / 5.0
Students : 45,021 students